karatemack
Joined: 29 Oct 2007 Posts: 13
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Posted: Wed Dec 17, 2008 8:32 pm Post subject: Pine's Walkthroughs-- Gain Spell <Enflame> |
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Here we go again:
Task: Gain the spell "Enflame"
I believe the spell enflame is a MAGI spell, so please don't try to gain enflame unless you are the appropriate class. I may be wrong on this so please feel free to post a correction if this is not the case.
The spell enflame is another ‘hidden’ spell. This adds a temporary ‘flaming’ flag to a weapon. According to the help files, a weapon which has a flaming flag will burn an opponent dealing additional damage, has a % chance of blinding your opponent, can melt pills carried by an opponent and can burn up potions carried by an opponent.
Pre-requisites:
Be at least level 179 or higher.
Have 4 trains to committ to gaining the spell.
Have 10 or so to committ to becoming "learned" at the spell.
What to do:
1. Jog to Ruins of Torrinia
(Jog: 2s3wow5w2n3w3n7wn6w2nw3nw5nw2ne5nw2ne)
2. Hunt for the "wandering magi".
(if you don't have hunt, then after the jog walk: ne2nwn3e [though he does ‘wander’])
3. Type "GAIN ENFLAME"
4. Type "PRACTICE ENFLAME" until it says you are learned at this spell.
This is a nice spell to have. If you are going to be fighting monsters weak against fire or just feel like dealing that extra bit of damage with each hit; this is a worthwhile gain.
If you find any errors within this walkthrough or think I left something out I should include... please post a correction! |
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