 | Trinket Crafting Adjustment Coming |  |
Posted: Sat Nov 07, 2009 7:26 pm
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| Miru |
| Xtremely Scarey |
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| Joined: 06 Apr 2009 |
| Posts: 164 |
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Patchy patchy, nerfy nerfy:
http://forums.ac.turbine.com/showthread.php?t=43891
Hey all,
For the patch next week make sure broken/illegal trinkets are in your inventory!
Coming up soonish (next week if everything goes as planned) is a small patch to fix bugs.
As part of this patch, bad trinket spells that break the major/moderate/minor rule (or the rule that you cannot add more than one of the same type) will be stripped and the owner of the trinket will gain quest flags to be eligible for some salvage and armatures.
If you own a trinket and it is improperly imbued make it is in your inventory before the patch. After the trinket is stripped of illegal spells the code will attempt to add quest flags to the person holding the trinket in their inventory. If it is in a chest then you will not receive these quest flags.
Sev~ |
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Posted: Sat Nov 07, 2009 10:39 pm
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| Bw |
| Warrior Officer |
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| Joined: 19 May 2008 |
| Posts: 322 |
| Location: Gettywood, Pennsyltucky |
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| I can't say I have a good feeling about turbine's code going into my inventory. Mehinks this'll cause more probs than it'll fix. Not to be the harbinger, nyuk nyuk , of bad karma. |
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_________________ I don't like to juggle women, they scream too much when I throw them up in the air.The two most common elements in the universe are hydrogen and stupidity. But not in that order. There are no stupid questions, just stupid people. I think animal testing is a terrible idea; they get all nervous and give the wrong answers. |
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